Star Ruler continues to mature
We recently have added thruster effects, new models, and integrated more gameplay into Star Ruler. Work is progressing smoothly and we look forward to submitting to the IGF and IGC as the month draws...
View ArticleGalactic Puzzle Pieces: The Challenge of Making a Modable Game
In this article, Andrew Ackermann (Lead Programmer, President of Blind Mind Studios) explores the challenges the Star Ruler team has had to overcome to achieve a highly modable game and the benefits...
View ArticleStar Ruler: 1.0.1.6 Patch available
The new version 1.0.1.6 patch for Star Ruler is out, fixing multiplayer issues, adding in a new system management window, and adding a new Hull and Technology.The new version 1.0.1.6 patch for Star...
View ArticlePatch 1.0.2.0 and 1.0.2.2 now Available!
Not one, but TWO patches in a row, side-by-side! Piracy, a new Remnant faction, and (at long last!) we enter into the 2011 IGF! A full summary of the two patches changes', and a direct link to them,...
View ArticlePatches 1024, 1026 and 1028 now available.
Because we weren't satisfied enough with a double hitter, -three- new patches for Star Ruler. AIs with personality that upgrade their ships, more information on what's going on in your empire,...
View ArticlePatch 1030 and Demo 1030 available!
Patch 1030 brings a host of improvements to the game including tighter blueprint AI controls, the ability to move planets with thrusters, two new kinds of systems in the galaxy, new models for the...
View ArticlePatches 1040, 1042, 1044, 1050, and 1052
We've added a bunch to the game lately. Among the new features: Race customization, a tactical grid overlay in systems, and much more! Read our full article to learn more!We've added a bunch to the...
View ArticleStar Ruler Patches 1.0.6.0 and 1.0.6.2 released!
Patch 1062 has been finally released after many long hours of development! An overview of the changes is available inside.Patch 1062 has been finally released after many long hours of development! An...
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